


Theo, I don’t think there’s a need to adjust FPS on the fly, only to be able to set it on init. [quote Theo and arturo, that is great news! I’m also wondering, since OF doesn’t let you set fps of the camera directly, if the PS3 eye will default to the last used FPS (n amcap or other) or if it’ll go to highest fps (320 x 240 = 150fps or 640 x 480 = 75fps). With Alex’s driver, the ps3 eye on windows is really the best camera for the money. I’m hoping in the next version of OF we have ability to set camera resolution AND fps or have access to something like a property sheet so we can access all camera settings. I think he added a property sheet dialog box, although the videoInput library doesn’t seem to integrate these property sheets for setting res, fps, colorspace like dsvideolib does.
#Playstation eye on windows 10 driver#
Also, did you get it working at the high fps?Īlex recently released a updated driver with: Progen is this working now? Let me know what I would need to do so I can recompile tbeta so it works with the ps3 eye.
#Playstation eye on windows 10 software#
Please check your camera with AMCAP or other software SETUP: Media Type is RGB24 no conversion neededĮRROR: Could not connect pins - RenderStream() SETUP: Setting capture size to 320 by 240 SETUP: You are a webcam or snazzy firewire cam! No Crossbar needed Windows NT users: Please note that having the WinIce/SoftIce service installed means that you are running a debugger! I tried changing the code as you suggested but still no luck.Ī protection error dialog pops up with the following:ĭebugger detected - please close it down and restart!
